I turned on subtitles to try to get the full effect of the back-and-forth bantering between the players, but the subtitles only apply to the cut scenes, not in game dialog. Player two was overpowered by player one in most of the gun battles, and even one side of the dialog was oddly quiet in game. ![]() Unfortunately the sound levels seemed a bit wonky on occasion while playing, which was somewhat distracting. Speaking of sound, there are quite a few er, “unique” music tracks that can be unlocked by progressing through the game, now with increased necrophilia. You wouldn't know this by just playing single player, as it limits the campy dialog and in game bantering with player two. The narration, cut scene presentation, storyline cheesiness, dialog, and even the grainy “film” feel in game all seem to pay tribute to B horror films, especially the ultra-campy Grindhouse series. Each level starts with a brief bit of back story about a mad scientist named Papa Ceasar as well as the games protagonists Agent G, Detective Isaac Washington and eventually Varla Guns. Overkill is a unique version of House of the Dead, as the censors have taken a vacation on cursing, yet sticking true to the gore fest that is House of the Dead. ![]() Even more recently I was excited to see the new Wii exclusive story based House of the Dead: Overkill. ![]() Since arcades are getting harder to find, I was excited to see the Wii's light gun like capabilities put to good use with the House of the Dead 2&3 combo pack. Whenever I'm around an arcade, I will gladly forfeit a few quarters to blast some Zombies in the face with any of the House of the Dead games.
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